Read about our upcoming events planned for the months of June and July, and how to acquire promotional materials to run a demo event of your own.
Welcome to the third installment in our series of introductory articles. In the previous article “Armed for War”, we discussed Item and Event cards. This time we will cover the specific themes of all character classes and how they relate to the world of Valdyria. Each class plays a bit differently and it is up to you as a Champion to determine what strategy works best with the classes available to you.
As mentioned in “What is a Champion?”, Fighters represent the most aggressive group of characters in Valdyria. Barbarians, Rangers and Paladins can all be found within the Fighter class. Their event cards push the limits of Melee combat, allowing them to Obliterate opposing ranks and inflict more damage than any single cleric can heal.
Strength of an Army
In order to compensate for their lack of magical talent, Fighters will often rely on physical equipment to improve their effectiveness in battle. Items like Copperfang Hammer and Puresteel Helm help to hit harder and stay alive longer. With a few items like these attached to Battlemaster Ikara, you can get the impact of an entire army from a single character.
Clerics primarily avoid battle and instead focus on protecting their army. A common strategy of Tribal Druids is to channel the power of nature while Seers of the Descendant Empire may advise Champion of the best time to join a battle. Cantors can even unlock hidden strength of their followers through powerful song spells.
Although Healing is a common theme among clerics (one which can stop many rogues in their tracks), some may take a more proactive approach by slowing down the enemy before the battle begins. This is the most effective strategy for defensive Druids who have access to spells like Summon Bees.
The discipline required for a Monk to maintain a peaceful stance in the tumultuous world of Valdyria shows incredible self control. With the right combination of meditation and combat training, they can regain their senses and react even under the harshest conditions.
Monks display a unique set of skills that blur the lines between the classes. They may be able to balance the dexterity of a rogue with the destructive ability of a fighter, even without the raw power of either class’s stats. They can unleash a flurry of strikes in a single attack, choosing just the right time to channel their Ki into an explosive magic strike.
Strike with Precision
Rogues often rely upon their own talents, rather than those of their allies. In the case of warfare between Champions, a rogue may accept the aid of their faction but still operate under the guidance of their own moral compass. While Fighters are excellent at bashing their way through opposing ranks, Rogues like Wyvernton often excel at precision Ranged attacks and effects that trip up the enemy.
From the Shadows
Some of the greatest accomplishments in Valdyria have been achieved alongside the most underhanded displays of treachery one could imagine. Dynasties have been cut short by assassination, and many more live under the threat of a dagger to their back. No matter which class a character falls under, they need to remain alert and ready to avoid the same fate.
Wizards ignore physical strength completely in favor of arcane power and the wisdom that comes from years of research (or innate talent in the case of Descendant warlocks). Access to versatile spells gives them an advantage over the more limited tactics of other classes. Many wizards can apply a bit more energy to simply destroy the target of their spell.
Wizards can align themselves with the elements and aid their army in other ways as well. With a wave of her hand, the Elven Queen Ceridwen can call upon the winds to send an entire army towards the front lines. Summoners and Necromancers stay out of harm’s way, instead sitting in the back ranks directing their minions from afar.
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Welcome to the second in our series of introductory articles going over the most important aspects of Legion: Champions of Valdyria. In the previous article, we discussed Champions and the basics of Character cards. For this week, we will cover some the ways you can arm your characters and surprise the opponent with tactical event decisions.
Supporting Your Champion
In Legion, players are free to experiment with any combination of events and items they feel will work with their Champion and army of characters. There are no restrictions on which of these cards you can use to build a deck, so long as no more than half of your deck is a single card type.
For today we will discuss some of the options available to Otuwa, the Eternal (see the faction focus for more details). Her combination of the Cleric and Monk classes provides a selection of cards that can slow the opponent’s aggressive strategies while maintaining the threat of a strong counterattack.
Otuwa’s primary class is that of a level 5 Cleric, the best choice for a strategy that forces your opponent to dedicate more resources to breaking your ranks. Clerics have access to healing spells, events and items that grant stat bonuses to your army and cards that can slow down the enemy. A great example of this is Summon Bees, a spell that can potentially spend several characters at once, depending on how powerful your character casting it is.
Some cards may be fairly straight forward in their timing, benefiting from use at the first available opportunity. Serenity, for example, is a stance which demonstrates the inner resolve of a monk and an intense focus on survival.
If you are holding a cleric spell in hand, such a Transfer Wounds, there may be a bit more subtlety involved in the timing. If the opponent inflicts a wound on one of your characters, the choice then becomes; Do I use the spell to protect that character now, or save it for a more powerful character later? Decisions like this can help to bluff the opponent or simply keep your Champion alive for another round.
When trying to survive a war of attrition, items can provide a long lasting boost for your characters. While Fighters like The Duke of Loria (mentioned in the previous article) tend to focus heavily on armor and weapons in order to increase their destructive capability, Cleric items like Sun Shield tend to offer a wider array of protection abilities.
Unity of Tribes
The Valdyrian Tribes work together to oppose the expansion of the Descendant Empire, combining their individual strengths into a larger fighting force. Otuwa improves upon this faction focus with her ability to make every single melee strike from her followers into a possible devastating attack. With the addition of items like Mark of Guardians and Sun Shield, Otuwa can choose to stay back and protect her forces as a standard cleric. Alternatively, she can head to the front-line with the help of a Faithful Steed and fight alongside her characters.
Welcome to the first of our introductory articles on the individual parts of Legion: Champions of Valdyria! In this series, we plan to delve into the various card types and deeper gameplay present in the game. For today, we will focus on the most important part of every deck, the Champion and the army of characters that serve them.
Legion is a game about opposing armies clashing on the field of battle, with constant formation changes and soldiers who join your ranks to serve your cause. The rules are clear: if your Champion is defeated (or if you no longer control one) then the opponent wins. A breakdown of the game can be found in the Rules section, but for now let’s take a closer look at the parts of a given Champion card and discuss the importance of player choice in constructing a deck around one.
Champions are a special type of character card. Your victory hinges on their success, and building a deck that compliments the individual play-style of a Champion is key. Choosing one is a matter of player preference, since every character in the game is broken down by faction, class and level. The variety of play-styles is expanded even further with the presence of multi-class cards. In this case, we will discuss The Duke of Loria, a Champion of the Descendant faction who encapsulates the military might of the Descendant Empire as a level 5 Fighter.
Abilities & Keywords
Many characters compliment their innate stats with some form of special ability (usable once per round unless stated otherwise). The Duke of Loria is a master of close range combat, leveraging his immense battlefield experience to brutally crush enemies in range of his melee attacks while deflecting any ranged strikes that would end the life of a less experienced warrior.
Due to the fierce loyalty among characters within each faction, the characters included in your deck must either be Neutral or share the faction of your Champion (details of each factions can be found within the Factions section). As mentioned, The Duke of Loria is a Descendant Champion, which means all characters in your deck must be either Neutral or Descendant. Some Champions may be able to bend the will of characters outside of their faction as part of a special ability, but The Duke’s resolve is absolute and all those who serve him must pledge their full loyalty to the Empire.
Class & Level
A character’s class determines the types of Events and Items they may utilize, and gives a clear picture of what style of war they wage. Some cards may not have any class, which is indicated by an empty box where the class would normally be. As a Fighter, the Duke of Loria dedicates the majority of his resources to overpowering melee attack and cards that help him to further Obliterate his enemies in a single blow. He is able to play Classless and Fighter Events up to level 5, and Items based on his level combined with his current rank. More often than not, fighters will have an edge in contests of raw strength.
For non-Champion characters, their level also indicates which rank of your army the character enters into. It is important to balance your characters’ levels around the play-style of that particular deck, as a higher level character may have a difficult time joining the fray if your entire army rushes to the front rank in an all out attack.
Above a character’s name is their attack ability. Some characters only have one type of attack, and that is indicated by the color of the attack type and the icon present next to the strike bonuses. The Duke only has the ability to perform a melee attack (two strikes in this case) without the aid of additional Event or Item effects.
Some effects may grant a bonus to a characters stats, but most effects disappear at the end of the round. To truly prepare for war, characters need to utilize Items, which provide a constant bonus to their stats as long as they remains attached.
Hit Points (HP)
Although Armor determines resistance to strikes, a character’s Hit Points determine how much damage they can handle before finally succumbing to their injuries. Each successful strike against a character inflicts a wound, and once a character has wounds equal or greater than their HP, they are killed and sent to the discard pile.
Another aspect of a character’s base combat ability is their Armor, which determines their resistance to an attack and the ability to avoid damage by strikes against them. As with most character stats, the base armor icon in the upper right corner can be further modified by Events and Items. Many of the Fighter items, such as Puresteel Helm, are geared towards adding additional durability needed to charge into the front lines of a war.
The final part of a character card is their Skill bonus. Though it isn’t immediately apparent, Skill plays a big part in the game of Legion. As in many tabletop RPG, a character’s Skill is their ability to solve problems, perform specialized tasks, or succeed at tremendous feats of strength and agility. The Duke of Loria’s skill at applying brutally aggressive front-line attacks is reflected in his ability to perform both the Powerattack and Ride feats. In some cases, having enough of a particular skill bonus can help to unlock the full potential of an item, such as Copperfang Hammer.
More often then not, a Fighter will display the lowest skill bonuses as their primary focus is on the battle at hand, leaving little attention for anything else. Wizards on the other hand will often display high levels of skill to compensate for their lack of brute strength.